Persuasive Games: The Expressive Power of Videogames

From Animal Studies Living Bibliography
Jump to: navigation, search

Details

Ian Bogost, Persuasive Games: The Expressive Power of Videogames (MIT Press, 2010); reprinted as ‘Animal Crossing’s Strange, Unresolved Conflict’, Gamasutra (5 September 2013)


Comments

Please make any comments relating to this item here

Available from: http://www.gamasutra.com/view/feature/199599/animal_crossings_strange_.php; reprinted as ‘Consumption and Naturalism in Animal Crossing’, Ian Bogost. Accessed 22.03.2016. Available from: http://bogost.com/writing/consumption_and_naturalism_in_/ – Includes (pp.266-275) a fascinating reading of the equivocal consumerist (materialist, aquisitive, individualist) and naturalist (spiritualist, reflective, communal) “procedural rhetorics” at play in Nintendo's Animal Crossing. - TOM TYLER